![]() ![]() Essentially you want to encode the samples to SNES loadable format and immediately decode back to WAV, which gives you properly compressed/filtered audio. Most require you to do some stuff in the Windows command line to actually encode the samples. You can search on Google for various BRR encoding tools out there. Once you have your downsampled audio, you will want to do authentic bit rate reduction (BRR). (Or if you want to keep the samplerate at 44khz for practical reasons, use a very sharp lowpass to cut off everything above 16khz.) If you are using a bass sample or similar you may want to go down even lower to 22 or 11khz. But before you even render that sample, you need to make sure it is set to MONO with a max sample rate of 32khz. Yes, the key to creating good SNES style samples is primarily focused around very tightly editing + looping one-note instrument samples. Thanks for the kind words on Super Audio Cart! PS Sorry this is all over the place, i'm a little bad at organizing my thoughts properly. ![]() Im really curious to find more information, specifically for FL Studio. This is something i've thought about for a while but never really spoke about until today. If you guys have samples of things you've done definitely feel free to share. I'm open to discuss any type of SNES style music production here honestly. I try to cover that up using slight release tails and the infamous SNESverb tape delay effect. I notice when I try to get a tight loop sometimes I get a popping sound at the loop. sort of SNES sound? I know there is bit reduction involved but I don't know if thats something i want to totally do. Be it a synth i design or a sample of a flute etc.īut I was wondering what other ways are there to emulate that. ![]() I've used the loop point method in Edison to make a tight loop and i record one middle C note of whatever sound i want. I came up with my own system to emulate it but also to modernize it so it won't sound too lo-fi. Emulating the SNES sound, but using it stylistically (He originally wanted to use soundfonts but, legally I don't feel okay with that, plus I want my own unique sounds from my own library i've created myself) Leader of the team is a HUGE earthbound guy and is very inspired by the whole Mother series and we kind of came to a compromise of. Now for a while we talked about styles of music and how we wanted to go about it. I've been a lurker here for such a long time (got my start here even) and over the years I've met a lot of people blah blah- basically i've landed on a game dev team and we have been avidly prepping up a game ![]()
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